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Zoombini Maths - Cave Sorting on Harder Difficulty Levels

6/11/2015

 
The Stone Cold Caves lives up to its name on Very Very Hard mode
It's suggested that you read this post about the first two difficulty levels of the Stone Cold Caves first, because Very Hard mode is simply an extension of the previous two puzzles. Very Very Hard caused me a little head-scratching, but we'll get on to that in a bit.
Very Hard
The only change when the difficulty level ramps up here is the number of features selected by each guard. As before, each pair of guards are concerned with a certain feature type (hair, eyes etc) - in the example below, the vertical pair choose hair and the horizontal pair choose eyes. However, rather than one guard selecting one characteristic from that type (i.e. only allowing glasses up the right-hand path), one guard selects two characteristics from that type, while Zoombinis with the remaining three characteristics go up the other path.
Picture
I did a couple of test runs on this one just to check, particularly after my experiences with Very Very Hard mode and trying to work out what on earth was going on there! It seems that Very Hard mode always has a strict 2/3 split of characteristics across each pair of trolls (as 1/4 is just back to the Oh So Hard puzzle). We can still consider a Venn diagram model for this puzzle - as you can see below, we still have four distinct regions on the Venn diagram represented by the four distinct caves. The only difference is that the sets A and B will now be things like "smooth or tuft hair" rather than simply "smooth hair" as they would have been on the previous difficulty level.
Picture
Very Very Hard
Initially, I couldn't see the connection between Very Very Hard and the other three levels of difficulty. On the only available half-decent walkthrough, I found the following advice:
Very Very Hard: One of the large rocks will not accept roughly half the Zoombinis for varied reasons; one of the small rocks will not accept roughly half the Zoombinis for varied reasons. These reasons usually are: Having 1 of 2 features, having a combination of 2 features, or having 1 of 3 features.
This seemed to make some sense based on observations, but seemed to imply that the puzzle changed somewhat between Very Hard and Very Very Hard. Thinking a little more, and after several run-throughs, I've come to the following conclusions:
  • One of the vertical and one of the horizontal guards have specific rules about which characteristics will be allowed, while the other guard in their pair allows the complement of that set - identical to the rule structure all the way through so far.
  • The "rule picking" guards still pick two characteristics each, but there are two crucial differences between Very Hard and Very Vary Hard:
    • Firstly, each guard picks two rules from different characteristic types - in the example below, the vertical guards care about hair and eyes, while the horizontal guards care about noses and feet.
    • Secondly, each rule is now better worded as an undesirable characteristic - such as the left-hand guard refusing to admit springs or green noses in the example below. This leads to the player placing Zoombinis according to the features they don't have, which is a subtly different kind of thinking.
  • The four rules picked by the two guard pairs completely cover each set of characteristic types in each puzzle - one guard picks two from hair, eyes, nose and feet, leaving the other guard with the remaining two characteristic types.
Picture
It's interesting to note that the "not"-type wording of the rule makes it more difficult to positively state the nature of each set. Here's another example on Very Very Hard. I'd initially decided that the bottom guard was also sorting on eyes here, as every Zoombini with one eye appears in the top two caves, agreeing with the walkthrough's statement about "one of three features".

However, when I started to put the labelling and diagrams together, I noticed the little chap I've highlighted in yellow - he doesn't appear immediately problematic as he's not actually "breaking" any of the rules. However, with the rule set as it is, there's no explanation for why he's not in the bottom-left cave rather than bottom-right.
Picture
Looking again, I realised it was just chance that all the Zoombinis with one eye had ended up in the top two caves - they all had either a ponytail or a blue nose, and it was these two features that were getting a rejection from the bottom guard. I refined the ruling slightly and came up with this, which is consistent with my interpretation of the problem and also with earlier levels.
Picture
I've included Venn diagram representations of this problem for completion, but it all gets very complicated with four important characteristics. However, it is particularly nice to see pictorally how each cave contributes to the complete party of Zoombinis.
Picture

Noah Burke link
8/4/2019 16:20:17

Looks like a fun game!


Comments are closed.

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